UFCECÊ
Animation project for Gillette
I had the opportunity to work in different steps of the process in this spot.
From Direction, photography direction and CG supervision to Modeling, facial shapes, texturing and shading on the 2 main Characters.
Lots of shot lighting, props modeling/texturing/shading to full sequences shading and lighting like the Commentators and Gillette Particles.
Comps, comps and more comps too. :)
Comps, comps and more comps too. :)
Techno Image - Meindbender





Character LookDev.




Character Modeling/texturing



