UFCECÊ

Animation project for Gillette

I had the opportunity to work in different steps of the process in this spot.
From Direction, photography direction and CG supervision to Modeling, facial shapes, texturing and shading on the 2 main Characters.
 
Lots of shot lighting, props modeling/texturing/shading to full sequences shading and lighting like the Commentators and Gillette Particles.
Comps, comps and more comps too. :)
 
Techno Image - Meindbender
Character LookDev.
Character Modeling/texturing
Back to Top